![]() I know it sounds like I have been overwhelmingly negative, but there is some good to be had as you scope out the various nooks and crannies. ![]() Seven: The Days Long Gone could have been a fantastic game. While the characters feel boilerplate and the story can be generic, the world that they inhabit is thrilling and a joy to discover. Like I said, it won’t win any awards, but it functions largely as an excuse to experience the world. While being transported to the island of Peh, he learns that it was all a test and the emperor want him to steal something for him on the prison island. He then scores said score (which is fairly large) and is apprehended. Teriel, a thief too brazen for the local cutpurse organization (Yes, it’s a Thief’s Guild) signs on for the big score. The story is interesting at least, but don’t expect any surprises. No, you need to rely on your gut for that. Expect to get spotted often, since there is no onscreen indication as to how hidden you may or may not be. Stealth really is the best option, with frequent quick saving. Luckily, those enemies will forget all about you soon enough, because the enemy AI is as dumb as a box of rocks. If you end up confronting more than one opponent, turn tail and run, because that’s not a fight you’re going to win. Fights follow suit, devolving into clumsy clickfests with little to no actual strategy. Teriel (The gruff protagonist) feels like his heist preparations involve soaking in a wine cask before running out to lift some purses. The controls feel loose, which is not what I look for in my steely, stealthy forays into the night. ![]() Seven: The Days Long Gone (PC) – image for this review provided by IMGN.PRO and Fool’s Theory. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |